Papier de conférence
Morenville, A., & Piette, E. (2025). Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games. 2025 IEEE Conference on Games (CoG). Published. 2025 IEEE Conference on Games (CoG), Lisbon, Portugal. https://doi.org/10.1109/cog64752.2025.11114384
Morenville, A., & Piette, E. (2025). CAP: Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. Conférence sur l’Apprentissage Automatique, Dijon, France.
Walter Crist, & Piette, E. (2025). Changing the Game: Measuring Mesopotamian Games With AI-Simulated Play. 31st EAA Annual Meeting, Belgrade.
Piette, E., Morenville, A., Barbara Caré, Dorina Moullou, & Piette, E. (2025). AI-powered Game Recognition: A Collaborative Dataset for Traditional Games. Computer Applications and Quantitative Methods in Archaeology (CAA), Athens, Greece.
Document de travail
Matthew Stephenson, Alex Newcombe, Piette, E., & Dennis J.N.J. Soemers. (2025). Best Agent Identification for General Game Playing.
Article de journal
Dennis J.N.J. Soemers, Jakub Kowalski, Walter Crist, Summer Courts, Tim Penn, & Piette, E. (2025). Bridging Artificial Intelligence (AI) and Cultural Heritage: Outcomes From the GameTable Working Group 1 (WG1) London Meeting. ICGA Journal, 47(1), 41-47. https://doi.org/10.1177/13896911251329543 (Original work published 2025)
Article de journal
Crist, W., Stephenson, M., Piette, E., & Piette, E. (2024). The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games. DHQ: Digital Humanities Quarterly, 18(4), 18. (Original work published 2024)
Piette, E., Crist, W., Soemers, D. J. N. J., Rougetet, L., Courts, S., Penn, T., & Morenville, A. (2024). GameTable COST action: kickoff report. ICGA Journal, 45(4), 1-17. https://doi.org/10.3233/icg-240245 (Original work published 2024)
Soemers, D. J. N. J., Kowalski, J., Piette, E., Morenville, A., & Crist, W. (2024). GameTable Working Group 1 meeting report on search, planning, learning, and explainability. ICGA Journal, 46(1), 28-35. https://doi.org/10.3233/icg-240251 (Original work published 2024)
Papier de conférence
Morenville, A., & Piette, E. (2024). Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine. Plate-Forme d’Intelligence Artificielle - Rencontres des Jeunes Chercheurs en Intelligence Artificielle, La Rochelle, France.
Morenville, A., & Piette, E. (2024). Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. Computer and Games.
Todd, G., Padula, A., Stephenson, M., Piette, E., Soemers, D., & Piette, E. (2024). GAVEL: Generating Games Via Evolution and Language Models. NeurIPS 2024, the Thirty-Eighth Annual Conference on Neural Information Processing Systems, Vancouver, Canada.
Dennis J.N.J. Soemers, Vegard Mella, Piette, E., Matthew Stephenson, Cameron Browne, & Piette, E. (2024). Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks. Joint International Scientific Conferences on AI and Machine Learning for Belgium, Netherlands, and Luxembourg, Utrecht, Netherlands.
Soemers, D. J. N. J., Piette, E., Stephenson, M., & Browne, C. (2024). The Ludii Game Description Language is Universal. 2024 IEEE Conference on Games (CoG). Published. 2024 IEEE Conference on Games (CoG), Milan, Italy. https://doi.org/10.1109/cog60054.2024.10645550
Dorina Moullou, Walter Crist, Timothy Penn, & Piette, E. (2024). Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research. 30th Annual Meeting of the European Association of Archaeologists, Rome, Italie.
Chapitre de livre
Crist, W., Piette, E., Soemers, D., Stephenson, M., & Browne, C. (2024). Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum. In Alessandro Pace, Tim Penn, Ulrich Schädler (eds) (ed.), Games in the Ancient World : Places, Spaces, Accessories. Editions Mergoil.
Rapport
Browne, C., Soemers, D., Piette, E., Stephenson, M., & Crist, W. (2023). Ludii Language Reference.
Chapitre de livre
Browne, C., Piette, E., Stephenson, M., & Soemers, D. (2023). Ludii General Game System for Modeling, Analyzing, and Designing Board Games. In Editors : Newton Lee (ed.), Encyclopedia of Computer Graphics and Games (p. p. 1-15). https://doi.org/10.1007/978-3-319-08234-9_486-1
Article de journal
Piette, E., Soemers, D. J. N. J., Stephenson, M., & Browne, C. (2023). The 2022 Ludii AI competition. ICGA Journal, 45(1), 16-27. https://doi.org/10.3233/icg-230230 (Original work published 2023)
Soemers, D. J. N. J., Piette, E., Stephenson, M., & Browne, C. (2023). Spatial state-action features for general games. Artificial Intelligence, 321(103937), 32. https://doi.org/10.1016/j.artint.2023.103937 (Original work published 2023)
Soemers, D. J. N. J., Samothrakis, S., Piette, E., & Stephenson, M. (2023). Extracting tactics learned from self-play in general games. Information Sciences, 624(1), 277-298. https://doi.org/10.1016/j.ins.2022.12.080 (Original work published 2023)
Dennis J.N.J. Soemers, Mella Vegard, Piette, E., Matthew Stephenson, Cameron Browne, & Olivier Teytaud. (2023). Towards a General Transfer Approach for Policy-Value Networks. Transactions on Machine Learning Research. Published. (Original work published 2023)
Monographie
Piette, E., Browne, C., & Soemers, D. (2023). Ludii Game Logic Guide.
Papier de conférence
Stephenson, M., Soemers, D., Piette, E., & Browne, C. (2022). Measuring Board Game Distance. Computers and Games : Lecture Notes in Computer Science, p. 121-130. https://doi.org/10.1007/978-3-031-34017-8_11
Article de journal
Browne, C., Piette, E., Crist, W., Stephenson, M., & Soemers, D. (2022). Report on the 2nd Digital Ludeme Project Workshop. ICGA Journal, 44(2), 56-66. https://doi.org/10.3233/icg-220211 (Original work published 2022)
Papier de conférence
Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2021). Automatic Generation of Board Game Manuals. Lecture Notes in Computer Science : Advances in Computer Games, p. 211-222. https://doi.org/10.1007/978-3-031-11488-5_19
Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2021). General Board Game Concepts. 2021 IEEE Conference on Games (CoG). Published. 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark. https://doi.org/10.1109/cog52621.2021.9618990
Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference. Published. Advances in Computer Games: 17th International Conference, Maastricht, The Netherlands.
Stephenson, M., Soemers, D., Piette, E., & Browne, C. (2021). General Game Heuristic Prediction Based on Ludeme Descriptions. 2021 IEEE Conference on Games (CoG). Published. 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark. https://doi.org/10.1109/cog52621.2021.9619052
Piette, E., Rougetet, L., Crist, W., Stephenson, M., Soemers, D., & Browne, C. (2021). A Ludii analysis of the French Military Game. Board Game Studies, Paris, France.
Browne, C., Piette, E., Stephenson, M., & Soemers, D. (2021). General Board Geometry. Lecture Notes in Computer Science : Advances in Computer Games, p. 235-246. https://doi.org/10.1007/978-3-031-11488-5_21
Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference. Published. Advances in Computer Games: 17th International Conference, Maastricht, The Netherlands.
Papier de conférence
Piette, E., Soemers, D., Stephenson, M., Sironi, C., Winands, M., & Browne, C. (2020). Ludii - The Ludemic General Game System. Frontiers in Artificial Intelligence and Applications, p. 411-418.
Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2020). Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. 2020 IEEE Conference on Games (CoG 2020). Published. 2020 IEEE Conference on Games (CoG), Osaka, Japan. https://doi.org/10.1109/cog47356.2020.9231589
Rapport
Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2020). Ludii User Guide.
Papier de conférence
Soemers, D., Piette, E., & Browne, C. (2019). Biasing MCTS with Features for General Games. 2019 IEEE Congress on Evolutionary Computation. Published. 2019 IEEE Congress on Evolutionary Computation (CEC), Wellington, New Zealand. https://doi.org/10.1109/cec.2019.8790141
Piette, E., Stephenson, M., Soemers, D., Sironi, C., Winands, M., & Browne, C. (2019). LUDII - Le Système Ludémique de General Game Playing. Conférence Nationale en Intelligence Artificielle, Toulouse, France.
Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2019). Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848037
Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2019). An Empirical Evaluation of Two General Game Systems: Ludii and RBG. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8847994
Browne, C., Soemers, D., & Piette, E. (2019). Strategic Features for General Games. Knowledge Extraction from Games, p. 70-75.
Piette, C., Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2019). Ludii and XCSP: Playing and Solving Logic Puzzles. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848086
Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2019). An Overview of the Ludii General Game System. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8847949
Browne, C., Stephenson, M., Piette, E., & Soemers, D. (2019). A Practical Introduction to the Ludii General Game System. Lecture Notes in Computer Science : Advances in Computer Games, p. 167-179. https://doi.org/10.1007/978-3-030-65883-0_14
Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2019). Ludii as a Competition Platform. 2019 IEEE Conference on Games (CoG). Accepted/in-press. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848084
Stephenson, M., Piette, E., & Browne, C. (2019). Teaching and Learning with LUDII. Board Game Studies, Bologna, Italy.
Browne, C., & Piette, E. (2019). Digital Archaeoludology. Computer Applications and Quantitative Methods in Archaeology, Krakow, Poland.
Rapport
Browne, C., Soemers, D., Piette, E., Stephenson, M., Conrad, M., Crist, W., Depaulis, T., Duggan, E., Horn, F., Kelk, S., Lucas, S., Neto, J. P., Parlett, D., Saffidine, A., Schadler, U., Silva, J. N., de Voogt, A., & Winands, M. (2019). Foundations of Digital Archæoludology.
Article de journal
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2017). WoodStock : un programme-joueur générique. Revue d’intelligence artificielle, 31(3), 281-310. https://doi.org/10.3166/ria.31.281-310 (Original work published 2017)
Papier de conférence
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2017). Constraint-Based Symmetry Detection in General Game Playing. Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence Main track, p. 280-287. https://doi.org/10.24963/ijcai.2017/40
Papier de conférence
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2016). Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes. Journées Francophones de Programmation par Contraintes, Montpellier, France.
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2016). Stochastic Constraint Programming for General Game Playing with Imperfect Information. Computer Games. Published. General Intelligence in Game-Playing Agents, New York, USA.
Rapport
Piette, E. (2016). Une nouvelle approche au General Game Playing dirigée par les contraintes.
Papier de conférence
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). Résolution de SCSP avec borne de confiance pour les jeux de stratégie. Journées Francophones de Programmation par Contraintes, Bordeaux, France.
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). General Game Playing with Stochastic CSP. Principles and Practice of Constraint Programming: 21st International Conference, p. 727.
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). Compiling Strategic Games with Complete Information into Stochastic CSPs. AAAI on workshop : Planning, Search, and Optimization, Austin, Texas, USA.
Article de journal
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). General game playing with stochastic CSP. Constraints : an international journal, 21(1), 95-114. https://doi.org/10.1007/s10601-015-9199-5 (Original work published 2015)
Papier de conférence
Morge, M., & Piette, E. (2014). Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. Advances in Practical Applications of Heterogeneous Multi-Agent Systems. The PAAMS Collection, 8473(10.1007), 195-206. https://doi.org/10.1007/978-3-319-07551-8_17 (Original work published 2014)
Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2014). Traduction de jeux à information incertaine en réseaux de contraintes stochastiques. Journées Francophones de Programmation par Contraintes, Angers, France.
Papier de conférence
Piette, E., & Morge, M. (2013). Swing++ : méthode multi-agents pour la résolution du problème des mariages stables. Modèles Formels de l’Interaction, Lille.
Rapport
Piette, E. (2013). Problème d’appariement : application à l’affectation de stages aux Professeurs des écoles.